建置於兩大平台
Android
File -> Build Settings -> Platform選擇Android -> Switch Platform
選擇Player Setting,在右邊的Inspector中:
Other Setting -> Rendering -> 勾選Vitrual Reality Supported,在SDK中加入Cardboard
一樣是Player Setting,Identification -> Minimum API Level選Android 4.4;
Package Name改一下,不要用預設的(Ex. com.OAO.soflat)可以把Build Setting關掉了
iOS
※這些動作需要在Mac上完成
File -> Build Settings -> Platform選擇iOS -> Switch Platform

選擇Player Setting,在右邊的Inspector中:
Setting for iOS -> Resolution and Presentation -> Default Orientation設為Auto Rotation,
並將Allowed Orientation for Auto Rotation的前三個勾都取消一樣是Player Setting,Identification -> Bundle Identifier改一下,不要用預設的
......理論上這樣就可以了,但是我沒有Mac無法證實這些步驟有沒有缺漏
