建置於兩大平台

Android

  1. File -> Build Settings -> Platform選擇Android -> Switch Platform

  2. 選擇Player Setting,在右邊的Inspector中:
    Other Setting -> Rendering -> 勾選Vitrual Reality Supported,在SDK中加入Cardboard

  3. 一樣是Player Setting,Identification -> Minimum API Level選Android 4.4;
    Package Name改一下,不要用預設的(Ex. com.OAO.soflat)

  4. 可以把Build Setting關掉了

iOS

※這些動作需要在Mac上完成

  1. File -> Build Settings -> Platform選擇iOS -> Switch Platform

  2. 選擇Player Setting,在右邊的Inspector中:
    Setting for iOS -> Resolution and Presentation -> Default Orientation設為Auto Rotation,
    並將Allowed Orientation for Auto Rotation的前三個勾都取消

  3. 一樣是Player Setting,Identification -> Bundle Identifier改一下,不要用預設的

  4. ......理論上這樣就可以了,但是我沒有Mac無法證實這些步驟有沒有缺漏

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